You can download and play the game here: https://v3.globalgamejam.org/2018/games/uclan-group-b
Burrowed Time is an isometric puzzle platformer in which you have to memorise a sequence and replicate it in order to proceed.
This game was made for the 2018 Global Game Jam at the University of Central Lancashire. The theme was ‘Transmission’.
This was my first year learning all of the software and the first game I was a part of! Thankfully the team was comprised of a mix of different year groups so us first years could learn the ropes.
Burrowed Time
Development Info
Project: 2018 Global Game Jam
Start Date: January 2018
Team Size: 9
Role: 3D Artist
Project Length: 48 Hours
Software Used: Unreal Engine 4, Maya, Photoshop
Responsibilities
Originally I was only needed to make 3D environment models for the game, however I had to take over creating and animating the character model. This was a unique challenge as I had never done any rigging or animating prior to this project. Additionally, I took it upon myself to solve our problem of work overlap when I realised it was happening.
What Went Right
We kept the scope small due to half the team members being new to making games.
People were ready to adapt and help out as circumstances needed it.
I was able to model and rig a character for animation with a bit of help on the spot.
Made strong connections with people that we hadn’t interacted with before.
Everyone had a voice and we had fun generating ideas for the Jam.
What Went Wrong
The scope was perhaps too small for our large team, had occasional overlap on work.
Our most experienced member had to leave on the first day of the Jam.
The blue printer for the game was heavily stressed by the end of the first day, whilst we had a lot of people to help with art assets, we had nobody able to assist with creating the gameplay.
Due to the short time frame some of the art created wasn’t able to be put into the game.
What I Learned
Make sure that there isn’t too much pressure placed on anyone in the group.
Designate someone to lead the group at the start of the project to avoid overlap and prioritise tasks.
Tracking the project with shared software allows people to choose their tasks without having to wait for instruction.